1、專業領域主要研究方向:
1)遊戲角色
2𓀃、主要教學承擔課程주요맡은수업🍻:
1)遊戲角色設計 I.II
2)深化遊戲角色
3)畢業設計 I,II
3、目前承擔的國家(地方)課題:
Ministry of Commerce, Industry and Energy Regional Industry Promotion Project (jointly conducted with iMusic Soft, 2010~2012)
– Joint development of an entry-level 3D virtual reality studio
4、歷史上承擔的國家(地方)課題🍌:
[GRC support project]
– Research-focused project: Support for improving research capabilities through game-related academic events
– Development focus project: Research on new gaming technologies through industry-academia cooperation in the gaming field
1、論文
1)2023 A study on the factors influencing immersion in mobile educational games
2)2021 A study on background object analysis using deep learning in augmented reality games
3)2021 Relationship between PC educational puzzle games and infant intelligence development
4)2021 Korea-China Game Design Department Education System Status Comparison and Analysis-A Study on Development Plan for Nurturing Game Professionals
5)2020 User interface (UI) color design analysis of children's educational games
6)2020 Professional training plan for the development of China's gaming industry - Proposal of a curriculum for training gaming experts at universities in China
In addition, numerous papers were published
2、著作🅰️:
1)2001 <Computers are easier than you think!>Book publishing <science and technology>
2)2002 <It's easy once you know the characters right away!> Book publishing <science and technology>
1)2013 Korea Convergence Society <Outstanding Paper Award>
2)2012 Korea Convergence Society <Outstanding Paper Award>
3)2011 Korea Convergence Society <Outstanding Paper Award>
4)2009 Korea Game Society <Outstanding Paper Award>